make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.

This commit is contained in:
Xonk
2023-10-30 16:07:38 -04:00
parent 6fdc95dff4
commit 8f5111d82d
15 changed files with 135 additions and 47 deletions

View File

@ -29,6 +29,10 @@ uniform mat4 gbufferModelViewInverse;
uniform mat4 gbufferModelView;
uniform ivec2 eyeBrightnessSmooth;
uniform int heldItemId;
uniform int heldItemId2;
flat varying float HELD_ITEM_BRIGHTNESS;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
@ -55,6 +59,14 @@ void main() {
vec2 lmcoord = gl_MultiTexCoord1.xy / 255.0; // is this even correct? lol'
lmtexcoord.zw = lmcoord;
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights
if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
#endif
#ifdef WEATHER
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;