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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -311,7 +311,13 @@ void main() {
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float torchlightmap = lmtexcoord.z;
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#ifdef Hand_Held_lights
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if(HELD_ITEM_BRIGHTNESS > 0.0) torchlightmap = max(torchlightmap, HELD_ITEM_BRIGHTNESS * clamp( pow(max(1.0-length(fragpos)/10,0.0),1.5),0.0,1.0));
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#ifdef HAND
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torchlightmap = 0.7;
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#endif
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#endif
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float lightmap = clamp( (lmtexcoord.w-0.8) * 10.0,0.,1.);
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@ -435,7 +441,7 @@ void main() {
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else Albedo.a = 0.0;
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#endif
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#if defined HAND
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#ifdef HAND
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if (Albedo.a > 0.1) Albedo.a = 0.75;
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else Albedo.a = 0.0;
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#endif
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