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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -49,6 +49,10 @@ uniform float viewWidth;
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uniform int hideGUI;
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uniform float screenBrightness;
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uniform int heldItemId;
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uniform int heldItemId2;
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flat varying float HELD_ITEM_BRIGHTNESS;
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uniform vec2 texelSize;
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uniform int framemod8;
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@ -85,7 +89,12 @@ void main() {
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vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
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gl_Position = toClipSpace3(position);
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HELD_ITEM_BRIGHTNESS = 0.0;
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#ifdef Hand_Held_lights
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if(heldItemId == 100 || heldItemId2 == 100) HELD_ITEM_BRIGHTNESS = 0.9;
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#endif
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float mat = 0.0;
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if(mc_Entity.x == 8.0) {
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