make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.

This commit is contained in:
Xonk
2023-10-30 16:07:38 -04:00
parent 6fdc95dff4
commit 8f5111d82d
15 changed files with 135 additions and 47 deletions

View File

@ -264,7 +264,7 @@ vec4 TAA_hq(){
vec4 albedoPrev = texture2D(colortex5, previousPosition.xy);
vec3 supersampled = albedoPrev.rgb * albedoPrev.a + albedoCurrent0;
if (length(velocity) > 1e-6 || hideGUI < 1) return vec4(albedoCurrent0,1.0);
if ( hideGUI < 1) return vec4(albedoCurrent0,1.0);
return vec4(supersampled/(albedoPrev.a+1.0), albedoPrev.a+1.0);
#endif
}