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synced 2025-06-22 00:37:35 +08:00
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -264,7 +264,7 @@ vec4 TAA_hq(){
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vec4 albedoPrev = texture2D(colortex5, previousPosition.xy);
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vec3 supersampled = albedoPrev.rgb * albedoPrev.a + albedoCurrent0;
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if (length(velocity) > 1e-6 || hideGUI < 1) return vec4(albedoCurrent0,1.0);
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if ( hideGUI < 1) return vec4(albedoCurrent0,1.0);
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return vec4(supersampled/(albedoPrev.a+1.0), albedoPrev.a+1.0);
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#endif
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}
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