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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -2,6 +2,7 @@
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uniform sampler2D colortex4;
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uniform sampler2D depthtex1;
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uniform sampler2D depthtex2;
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uniform float near;
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uniform float far;
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