make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.

This commit is contained in:
Xonk
2023-10-30 16:07:38 -04:00
parent 6fdc95dff4
commit 8f5111d82d
15 changed files with 135 additions and 47 deletions

View File

@ -169,6 +169,13 @@ void main() {
// uniform sampler2D shadowcolor0;
// uniform sampler2D shadowtex0;
// uniform sampler2D shadowtex1;
// vec2 coord = gl_FragCoord.xy;
// int invertChecker = int(mod(coord.x,2)) * int(mod(coord.y,2));
// int checker = int(mod(coord.x*coord.y,2));
// int checker2 = int(mod(coord.x*coord.y+1,2));
// gl_FragColor.rgb = vec3(0.2) * checker * checker2;
// if( hideGUI == 1){