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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -169,6 +169,13 @@ void main() {
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// uniform sampler2D shadowcolor0;
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// uniform sampler2D shadowtex0;
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// uniform sampler2D shadowtex1;
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// vec2 coord = gl_FragCoord.xy;
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// int invertChecker = int(mod(coord.x,2)) * int(mod(coord.y,2));
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// int checker = int(mod(coord.x*coord.y,2));
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// int checker2 = int(mod(coord.x*coord.y+1,2));
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// gl_FragColor.rgb = vec3(0.2) * checker * checker2;
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// if( hideGUI == 1){
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