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make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
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@ -261,6 +261,8 @@ vec4 renderClouds(
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#ifdef Cumulus
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for(int i=0;i<maxIT_clouds;i++) {
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// IntersecTerrain = length(progress_view - cameraPosition) > lViewPosM;
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