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fix end and nether failures
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@ -151,6 +151,7 @@ vec3 viewToWorld(vec3 viewPosition) {
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#include "lib/waterBump.glsl"
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#include "lib/specular.glsl"
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#define OVERWORLD
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#include "lib/diffuse_lighting.glsl"
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float lengthVec (vec3 vec){
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