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fix end and nether failures
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@ -33,6 +33,7 @@ uniform vec3 cameraPosition;
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#include "lib/sky_gradient.glsl"
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#include "lib/volumetricClouds.glsl"
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#define OVERWORLD
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#include "lib/diffuse_lighting.glsl"
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//faster and actually more precise than pow 2.2
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