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fix end and nether failures
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@ -27,6 +27,8 @@ uniform vec3 cameraPosition;
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#include "/lib/settings.glsl"
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#define END
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#define NETHER
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#include "/lib/diffuse_lighting.glsl"
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vec3 toLinear(vec3 sRGB){
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@ -57,6 +57,8 @@ flat varying vec3 avgAmbient;
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#include "/lib/sky_gradient.glsl"
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#include "/lib/waterBump.glsl"
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#define END
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#define NETHER
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#include "/lib/diffuse_lighting.glsl"
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