FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)

This commit is contained in:
Xonk
2024-03-30 23:20:34 -04:00
parent 1637a994ec
commit 92e766e853
19 changed files with 205 additions and 82 deletions

View File

@ -190,8 +190,9 @@ void main() {
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
pos = position;
/////// ----- COLOR STUFF ----- ///////
color = gl_Color;