mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
This commit is contained in:
@ -82,7 +82,7 @@ varying vec4 pos;
|
||||
void main() {
|
||||
|
||||
lmtexcoord.xy = (gl_MultiTexCoord0).xy;
|
||||
vec2 lmcoord = gl_MultiTexCoord1.xy / 255.0; // is this even correct? lol
|
||||
vec2 lmcoord = gl_MultiTexCoord1.xy / 240.0; // is this even correct? lol
|
||||
lmtexcoord.zw = lmcoord;
|
||||
|
||||
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
|
||||
|
Reference in New Issue
Block a user