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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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@ -52,7 +52,9 @@ float LAYER2_DENSITY = dailyWeatherParams1.z;
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float rainCloudwetness = rainStrength;
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// float cloud_movement = frameTimeCounter * Cloud_Speed ;
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// float cloud_movement = abs((12000 - worldTime) * Cloud_Speed ) * 0.05;
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float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
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// float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
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uniform int worldDay;
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float cloud_movement = (worldTime + worldDay*24000.0) / 24.0 * Cloud_Speed;
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//3D noise from 2d texture
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float densityAtPos(in vec3 pos){
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