FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)

This commit is contained in:
Xonk
2024-03-30 23:20:34 -04:00
parent 1637a994ec
commit 92e766e853
19 changed files with 205 additions and 82 deletions

View File

@ -62,7 +62,6 @@ program.composite5.enabled = TAA_UPSCALING
# terrible blending for shadows on purpose
blend.shadow = SRC_COLOR ZERO ONE ZERO
blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_textured = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
@ -72,7 +71,7 @@ blend.gbuffers_basic = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_weather = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_armor_glint = ONE ONE ONE ZERO
blend.gbuffers_skytextured = ONE ONE ONE ZERO
blend.gbuffers_damagedblock = ONE ONE ONE ZERO
blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
# Disable blending
blend.gbuffers_terrain = off