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FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
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#define OVERWORLD_SHADER
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#define DAMAGE_BLOCK_EFFECT
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#include "/dimensions/all_translucent.fsh"
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#include "/dimensions/all_particles.fsh"
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#define OVERWORLD_SHADER
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#define DAMAGE_BLOCK_EFFECT
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#include "/dimensions/all_translucent.vsh"
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#include "/dimensions/all_particles.vsh"
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