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fix issues on AMD, temporary ambient sss brightness slider
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@ -202,8 +202,8 @@ void MaterialReflections(
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){
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vec3 Reflections_Final = Output;
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vec3 SkyReflection = Output;
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vec3 SunReflection;
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vec4 Reflections;
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vec3 SunReflection = vec3(0.0);
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vec4 Reflections = vec4(0.0);
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float reflectLength;
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float Outdoors = clamp((lightmap-0.6)*5.0, 0.0,1.0);
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@ -250,7 +250,7 @@ void MaterialReflections(
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//
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if (hasReflections) { // Skip sky reflection and SSR if its just not very visible anyway
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#ifdef Sky_reflection
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SkyReflection = skyCloudsFromTex(L, colortex4).rgb / 150. * 5.;
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SkyReflection = ( skyCloudsFromTex(L, colortex4).rgb / 150. ) * 5.;
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#endif
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#ifdef Screen_Space_Reflections
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