diff --git a/shaders/composite.fsh b/shaders/composite.fsh index 8caa58d..c6df1a3 100644 --- a/shaders/composite.fsh +++ b/shaders/composite.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite.vsh b/shaders/composite.vsh index 9be1170..17b5c73 100644 --- a/shaders/composite.vsh +++ b/shaders/composite.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index f521906..5c4813d 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -1,6 +1,6 @@ #version 120 //Render sky, volumetric clouds, direct lighting -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite1.vsh b/shaders/composite1.vsh index 1963f4c..175539e 100644 --- a/shaders/composite1.vsh +++ b/shaders/composite1.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/composite11.fsh b/shaders/composite11.fsh index 2ec652b..353a101 100644 --- a/shaders/composite11.fsh +++ b/shaders/composite11.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/composite11.vsh b/shaders/composite11.vsh index 8e093fa..d136ab5 100644 --- a/shaders/composite11.vsh +++ b/shaders/composite11.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite2.fsh b/shaders/composite2.fsh index 16be1c4..8452036 100644 --- a/shaders/composite2.fsh +++ b/shaders/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite2.vsh b/shaders/composite2.vsh index 290e8a7..ee3c5c2 100644 --- a/shaders/composite2.vsh +++ b/shaders/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite3.fsh b/shaders/composite3.fsh index 67cadff..d646cda 100644 --- a/shaders/composite3.fsh +++ b/shaders/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 zMults; diff --git a/shaders/composite3.vsh b/shaders/composite3.vsh index 50707cd..ee8bbd6 100644 --- a/shaders/composite3.vsh +++ b/shaders/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec4 lightCol; diff --git a/shaders/composite4.fsh b/shaders/composite4.fsh index f2fab36..f2d80f2 100644 --- a/shaders/composite4.fsh +++ b/shaders/composite4.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform sampler2D colortex3; diff --git a/shaders/composite4.vsh b/shaders/composite4.vsh index 14ff6e3..e8bc30d 100644 --- a/shaders/composite4.vsh +++ b/shaders/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/composite5.fsh b/shaders/composite5.fsh index 31638cd..9e74d98 100644 --- a/shaders/composite5.fsh +++ b/shaders/composite5.fsh @@ -1,7 +1,7 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/composite5.vsh b/shaders/composite5.vsh index 527f4ae..b132ee8 100644 --- a/shaders/composite5.vsh +++ b/shaders/composite5.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/deferred.fsh b/shaders/deferred.fsh index 36628d9..ed74936 100644 --- a/shaders/deferred.fsh +++ b/shaders/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" //Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps diff --git a/shaders/deferred.vsh b/shaders/deferred.vsh index a209c86..b59c577 100644 --- a/shaders/deferred.vsh +++ b/shaders/deferred.vsh @@ -1,6 +1,6 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/deferred1.fsh b/shaders/deferred1.fsh index 6b4f28f..3dcd6c3 100644 --- a/shaders/deferred1.fsh +++ b/shaders/deferred1.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" //Computes volumetric clouds at variable resolution (default 1/4 res) diff --git a/shaders/deferred1.vsh b/shaders/deferred1.vsh index cbd0862..74ba30b 100644 --- a/shaders/deferred1.vsh +++ b/shaders/deferred1.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/deferred2.fsh b/shaders/deferred2.fsh index 74bf3a0..3a1d029 100644 --- a/shaders/deferred2.fsh +++ b/shaders/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/deferred2.vsh b/shaders/deferred2.vsh index a80ba27..467ae71 100644 --- a/shaders/deferred2.vsh +++ b/shaders/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/final.fsh b/shaders/final.fsh index 4433db2..a79c46b 100644 --- a/shaders/final.fsh +++ b/shaders/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/final.vsh b/shaders/final.vsh index abc39d5..33c9b6d 100644 --- a/shaders/final.vsh +++ b/shaders/final.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" varying vec2 texcoord; diff --git a/shaders/gbuffers_all_particles.vsh b/shaders/gbuffers_all_particles.vsh index cde27e9..1df9386 100644 --- a/shaders/gbuffers_all_particles.vsh +++ b/shaders/gbuffers_all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_solid.fsh b/shaders/gbuffers_all_solid.fsh index f187d35..e5459bc 100644 --- a/shaders/gbuffers_all_solid.fsh +++ b/shaders/gbuffers_all_solid.fsh @@ -1,5 +1,5 @@ -//#extension GL_EXT_gpu_shader4 : enable -//#extension GL_ARB_shader_texture_lod : enable +#extension GL_EXT_gpu_shader4 : disable +#extension GL_ARB_shader_texture_lod : disable #include "/lib/settings.glsl" diff --git a/shaders/gbuffers_all_solid.vsh b/shaders/gbuffers_all_solid.vsh index 4a1dd3e..cb42f58 100644 --- a/shaders/gbuffers_all_solid.vsh +++ b/shaders/gbuffers_all_solid.vsh @@ -1,4 +1,4 @@ -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_translucent.fsh b/shaders/gbuffers_all_translucent.fsh index a40eea4..66543ef 100644 --- a/shaders/gbuffers_all_translucent.fsh +++ b/shaders/gbuffers_all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/gbuffers_all_translucent.vsh b/shaders/gbuffers_all_translucent.vsh index 5d68bd6..4b94e96 100644 --- a/shaders/gbuffers_all_translucent.vsh +++ b/shaders/gbuffers_all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_armor_glint.fsh b/shaders/gbuffers_armor_glint.fsh index 1cc255a..3331a48 100644 --- a/shaders/gbuffers_armor_glint.fsh +++ b/shaders/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" varying vec4 lmtexcoord; diff --git a/shaders/gbuffers_armor_glint.vsh b/shaders/gbuffers_armor_glint.vsh index d898150..5f387f1 100644 --- a/shaders/gbuffers_armor_glint.vsh +++ b/shaders/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_beaconbeam.vsh b/shaders/gbuffers_beaconbeam.vsh index 9d00971..bebcde5 100644 --- a/shaders/gbuffers_beaconbeam.vsh +++ b/shaders/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_spidereyes.vsh b/shaders/gbuffers_spidereyes.vsh index 7632a7a..d12d16a 100644 --- a/shaders/gbuffers_spidereyes.vsh +++ b/shaders/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_particles.vsh b/shaders/programs/all_particles.vsh index dc8beb4..170774e 100644 --- a/shaders/programs/all_particles.vsh +++ b/shaders/programs/all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.fsh b/shaders/programs/all_solid.fsh index 15e01d7..a9965d8 100644 --- a/shaders/programs/all_solid.fsh +++ b/shaders/programs/all_solid.fsh @@ -1,5 +1,5 @@ -//#extension GL_EXT_gpu_shader4 : enable -//#extension GL_ARB_shader_texture_lod : enable +#extension GL_EXT_gpu_shader4 : disable +#extension GL_ARB_shader_texture_lod : disable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.vsh b/shaders/programs/all_solid.vsh index d91c541..3093de1 100644 --- a/shaders/programs/all_solid.vsh +++ b/shaders/programs/all_solid.vsh @@ -1,4 +1,4 @@ -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_translucent.fsh b/shaders/programs/all_translucent.fsh index d87c0cb..d88726d 100644 --- a/shaders/programs/all_translucent.fsh +++ b/shaders/programs/all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/programs/all_translucent.vsh b/shaders/programs/all_translucent.vsh index fa285bd..84c2a68 100644 --- a/shaders/programs/all_translucent.vsh +++ b/shaders/programs/all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/shadow.fsh b/shaders/shadow.fsh index 9b35126..65c3563 100644 --- a/shaders/shadow.fsh +++ b/shaders/shadow.fsh @@ -1,6 +1,6 @@ #version 120 -//#extension GL_ARB_shader_texture_lod : enable -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_ARB_shader_texture_lod : disable +#extension GL_EXT_gpu_shader4 : disable #include "lib/settings.glsl" diff --git a/shaders/shadow.vsh b/shaders/shadow.vsh index a679da7..6ea55c6 100644 --- a/shaders/shadow.vsh +++ b/shaders/shadow.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable /* diff --git a/shaders/world-1/composite15.fsh b/shaders/world-1/composite15.fsh index 8294fe9..530ca24 100644 --- a/shaders/world-1/composite15.fsh +++ b/shaders/world-1/composite15.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite15.vsh b/shaders/world-1/composite15.vsh index e37ba17..79a53c2 100644 --- a/shaders/world-1/composite15.vsh +++ b/shaders/world-1/composite15.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.fsh b/shaders/world-1/composite2.fsh index 26e0810..fb46de9 100644 --- a/shaders/world-1/composite2.fsh +++ b/shaders/world-1/composite2.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.vsh b/shaders/world-1/composite2.vsh index e9f4e2e..abf6f83 100644 --- a/shaders/world-1/composite2.vsh +++ b/shaders/world-1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.fsh b/shaders/world-1/composite3.fsh index 6d7925a..4773f9d 100644 --- a/shaders/world-1/composite3.fsh +++ b/shaders/world-1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.vsh b/shaders/world-1/composite3.vsh index d85cb1a..37618d7 100644 --- a/shaders/world-1/composite3.vsh +++ b/shaders/world-1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable flat varying float tempOffsets; diff --git a/shaders/world-1/composite6.fsh b/shaders/world-1/composite6.fsh index e357a8e..49a0ce9 100644 --- a/shaders/world-1/composite6.fsh +++ b/shaders/world-1/composite6.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite6.vsh b/shaders/world-1/composite6.vsh index 29d6564..75aba89 100644 --- a/shaders/world-1/composite6.vsh +++ b/shaders/world-1/composite6.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world-1/composite8.fsh b/shaders/world-1/composite8.fsh index 3b615de..d2cf26a 100644 --- a/shaders/world-1/composite8.fsh +++ b/shaders/world-1/composite8.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world-1/composite8.vsh b/shaders/world-1/composite8.vsh index f88fa94..abe7237 100644 --- a/shaders/world-1/composite8.vsh +++ b/shaders/world-1/composite8.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; diff --git a/shaders/world-1/deferred.fsh b/shaders/world-1/deferred.fsh index dd3a54b..f836680 100644 --- a/shaders/world-1/deferred.fsh +++ b/shaders/world-1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred.vsh b/shaders/world-1/deferred.vsh index e98cd79..00468e2 100644 --- a/shaders/world-1/deferred.vsh +++ b/shaders/world-1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred2.fsh b/shaders/world-1/deferred2.fsh index 6cd1ca7..2b30fc1 100644 --- a/shaders/world-1/deferred2.fsh +++ b/shaders/world-1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world-1/deferred2.vsh b/shaders/world-1/deferred2.vsh index 5a7f615..4a65b44 100644 --- a/shaders/world-1/deferred2.vsh +++ b/shaders/world-1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world-1/final.fsh b/shaders/world-1/final.fsh index 4e62405..627e47c 100644 --- a/shaders/world-1/final.fsh +++ b/shaders/world-1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/final.vsh b/shaders/world-1/final.vsh index 025f6be..9bef0e3 100644 --- a/shaders/world-1/final.vsh +++ b/shaders/world-1/final.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world-1/gbuffers_armor_glint.fsh b/shaders/world-1/gbuffers_armor_glint.fsh index d2aec7d..b0f38a7 100644 --- a/shaders/world-1/gbuffers_armor_glint.fsh +++ b/shaders/world-1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; diff --git a/shaders/world-1/gbuffers_armor_glint.vsh b/shaders/world-1/gbuffers_armor_glint.vsh index 7b1164f..cdae45a 100644 --- a/shaders/world-1/gbuffers_armor_glint.vsh +++ b/shaders/world-1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/res_params.glsl" /* diff --git a/shaders/world-1/gbuffers_beaconbeam.fsh b/shaders/world-1/gbuffers_beaconbeam.fsh index 3b151af..e3098b7 100644 --- a/shaders/world-1/gbuffers_beaconbeam.fsh +++ b/shaders/world-1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable diff --git a/shaders/world-1/gbuffers_beaconbeam.vsh b/shaders/world-1/gbuffers_beaconbeam.vsh index 96b0948..3dffeef 100644 --- a/shaders/world-1/gbuffers_beaconbeam.vsh +++ b/shaders/world-1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world-1/gbuffers_damagedblock.fsh b/shaders/world-1/gbuffers_damagedblock.fsh index ddd2f51..8731a3c 100644 --- a/shaders/world-1/gbuffers_damagedblock.fsh +++ b/shaders/world-1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define PCF diff --git a/shaders/world-1/gbuffers_damagedblock.vsh b/shaders/world-1/gbuffers_damagedblock.vsh index 8b078cf..ed7fcbe 100644 --- a/shaders/world-1/gbuffers_damagedblock.vsh +++ b/shaders/world-1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world-1/gbuffers_skybasic.vsh b/shaders/world-1/gbuffers_skybasic.vsh index 11cde10..fe4fec1 100644 --- a/shaders/world-1/gbuffers_skybasic.vsh +++ b/shaders/world-1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world-1/gbuffers_spidereyes.vsh b/shaders/world-1/gbuffers_spidereyes.vsh index 4e09f9c..d4a9008 100644 --- a/shaders/world-1/gbuffers_spidereyes.vsh +++ b/shaders/world-1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world1/composite.fsh b/shaders/world1/composite.fsh index caf73aa..db2c53f 100644 --- a/shaders/world1/composite.fsh +++ b/shaders/world1/composite.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite.vsh b/shaders/world1/composite.vsh index e9f4e2e..abf6f83 100644 --- a/shaders/world1/composite.vsh +++ b/shaders/world1/composite.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.fsh b/shaders/world1/composite10.fsh index 8294fe9..530ca24 100644 --- a/shaders/world1/composite10.fsh +++ b/shaders/world1/composite10.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.vsh b/shaders/world1/composite10.vsh index e37ba17..79a53c2 100644 --- a/shaders/world1/composite10.vsh +++ b/shaders/world1/composite10.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.fsh b/shaders/world1/composite2.fsh index 7fed1a8..9f5b5f0 100644 --- a/shaders/world1/composite2.fsh +++ b/shaders/world1/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.vsh b/shaders/world1/composite2.vsh index d85cb1a..37618d7 100644 --- a/shaders/world1/composite2.vsh +++ b/shaders/world1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable flat varying float tempOffsets; diff --git a/shaders/world1/composite3.fsh b/shaders/world1/composite3.fsh index d61bc05..3500f83 100644 --- a/shaders/world1/composite3.fsh +++ b/shaders/world1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite3.vsh b/shaders/world1/composite3.vsh index 29d6564..75aba89 100644 --- a/shaders/world1/composite3.vsh +++ b/shaders/world1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world1/composite4.fsh b/shaders/world1/composite4.fsh index 77a81a9..a9bb48e 100644 --- a/shaders/world1/composite4.fsh +++ b/shaders/world1/composite4.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite4.vsh b/shaders/world1/composite4.vsh index f88fa94..abe7237 100644 --- a/shaders/world1/composite4.vsh +++ b/shaders/world1/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec2 texcoord; diff --git a/shaders/world1/deferred.fsh b/shaders/world1/deferred.fsh index dbe75a8..ee9dfa3 100644 --- a/shaders/world1/deferred.fsh +++ b/shaders/world1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred.vsh b/shaders/world1/deferred.vsh index e98cd79..00468e2 100644 --- a/shaders/world1/deferred.vsh +++ b/shaders/world1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred2.fsh b/shaders/world1/deferred2.fsh index 6cd1ca7..2b30fc1 100644 --- a/shaders/world1/deferred2.fsh +++ b/shaders/world1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world1/deferred2.vsh b/shaders/world1/deferred2.vsh index 5a7f615..4a65b44 100644 --- a/shaders/world1/deferred2.vsh +++ b/shaders/world1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world1/final.fsh b/shaders/world1/final.fsh index 4e62405..627e47c 100644 --- a/shaders/world1/final.fsh +++ b/shaders/world1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/final.vsh b/shaders/world1/final.vsh index 025f6be..9bef0e3 100644 --- a/shaders/world1/final.vsh +++ b/shaders/world1/final.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" diff --git a/shaders/world1/gbuffers_armor_glint.fsh b/shaders/world1/gbuffers_armor_glint.fsh index d2aec7d..b0f38a7 100644 --- a/shaders/world1/gbuffers_armor_glint.fsh +++ b/shaders/world1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable varying vec4 lmtexcoord; diff --git a/shaders/world1/gbuffers_armor_glint.vsh b/shaders/world1/gbuffers_armor_glint.vsh index c9678a2..fec8d09 100644 --- a/shaders/world1/gbuffers_armor_glint.vsh +++ b/shaders/world1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/res_params.glsl" /* diff --git a/shaders/world1/gbuffers_beaconbeam.fsh b/shaders/world1/gbuffers_beaconbeam.fsh index 3b151af..e3098b7 100644 --- a/shaders/world1/gbuffers_beaconbeam.fsh +++ b/shaders/world1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable diff --git a/shaders/world1/gbuffers_beaconbeam.vsh b/shaders/world1/gbuffers_beaconbeam.vsh index 96b0948..3dffeef 100644 --- a/shaders/world1/gbuffers_beaconbeam.vsh +++ b/shaders/world1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world1/gbuffers_damagedblock.fsh b/shaders/world1/gbuffers_damagedblock.fsh index ddd2f51..8731a3c 100644 --- a/shaders/world1/gbuffers_damagedblock.fsh +++ b/shaders/world1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define PCF diff --git a/shaders/world1/gbuffers_damagedblock.vsh b/shaders/world1/gbuffers_damagedblock.vsh index 8b078cf..ed7fcbe 100644 --- a/shaders/world1/gbuffers_damagedblock.vsh +++ b/shaders/world1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #define TAA /* diff --git a/shaders/world1/gbuffers_skybasic.vsh b/shaders/world1/gbuffers_skybasic.vsh index 11cde10..fe4fec1 100644 --- a/shaders/world1/gbuffers_skybasic.vsh +++ b/shaders/world1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world1/gbuffers_spidereyes.vsh b/shaders/world1/gbuffers_spidereyes.vsh index 4e09f9c..d4a9008 100644 --- a/shaders/world1/gbuffers_spidereyes.vsh +++ b/shaders/world1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -//#extension GL_EXT_gpu_shader4 : enable +#extension GL_EXT_gpu_shader4 : disable #include "/lib/settings.glsl" #include "/lib/res_params.glsl"