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cleanup
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@ -215,9 +215,12 @@ void main() {
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voxelId = uint(currentRenderedItemId);
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}
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else {
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// TODO: set from entityId
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if (entityId == ENTITY_SPECTRAL_ARROW)
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voxelId = uint(BLOCK_TORCH);
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switch (entityId) {
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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break;
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// TODO: blaze, magma_cube
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}
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if (voxelId > 0u)
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