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remove candle from light list (they glow too brightly and weirdly)
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@ -314,8 +314,10 @@ uniform.float.noPuddleAreas = smooth(10, if(in(biome,5,16,17,18,26, 27, 28, 3, 4
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# thank you sixthsurge!
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uniform.float.lightningFlash = smooth(16,if(equals(skyColor.r, skyColor.g, 0.01) && skyColor.r > 0.3, 1.0, 0.0), 0.0, 0.2)
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uniform.vec3.lightningEffect = vec3(77.0*lightningFlash, 153.0*lightningFlash, 255.0*lightningFlash)
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texture.noise=texture/noises.png
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texture.composite.colortex6=texture/blueNoise.png
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separateAo=true
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