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re-add physics mod ocean support. tweak refraction strength falloff with distance
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7
shaders/world0/physics_ocean.vsh
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7
shaders/world0/physics_ocean.vsh
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#version 120
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#define PHYSICSMOD_VERTEX
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#define PHYSICSMOD_OCEAN_SHADER
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#define OVERWORLD_SHADER
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#include "/dimensions/all_translucent.vsh"
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