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https://github.com/X0nk/Bliss-Shader.git
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fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff
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@ -145,6 +145,21 @@ uniform float waterEnteredAltitude;
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#include "/lib/lpv_render.glsl"
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#endif
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#define FORWARD_SPECULAR
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#define FORWARD_ENVIORNMENT_REFLECTION
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#define FORWARD_BACKGROUND_REFLECTION
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#define FORWARD_ROUGH_REFLECTION
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#ifdef FORWARD_SPECULAR
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#endif
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#ifdef FORWARD_ENVIORNMENT_REFLECTION
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#endif
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#ifdef FORWARD_BACKGROUND_REFLECTION
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#endif
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#ifdef FORWARD_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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#include "/lib/diffuse_lighting.glsl"
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float interleaved_gradientNoise_temporal(){
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@ -372,21 +387,6 @@ void Emission(
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uniform vec3 eyePosition;
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#define FORWARD_SPECULAR
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#define FORWARD_ENVIORNMENT_REFLECTION
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#define FORWARD_BACKGROUND_REFLECTION
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#define FORWARD_ROUGH_REFLECTION
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#ifdef FORWARD_SPECULAR
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#endif
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#ifdef FORWARD_ENVIORNMENT_REFLECTION
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#endif
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#ifdef FORWARD_BACKGROUND_REFLECTION
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#endif
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#ifdef FORWARD_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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