fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff

This commit is contained in:
Xonk
2025-02-25 18:05:49 -05:00
parent 0ea061c891
commit 9df801ed20
5 changed files with 25 additions and 23 deletions

View File

@ -145,6 +145,21 @@ uniform float waterEnteredAltitude;
#include "/lib/lpv_render.glsl"
#endif
#define FORWARD_SPECULAR
#define FORWARD_ENVIORNMENT_REFLECTION
#define FORWARD_BACKGROUND_REFLECTION
#define FORWARD_ROUGH_REFLECTION
#ifdef FORWARD_SPECULAR
#endif
#ifdef FORWARD_ENVIORNMENT_REFLECTION
#endif
#ifdef FORWARD_BACKGROUND_REFLECTION
#endif
#ifdef FORWARD_ROUGH_REFLECTION
#endif
#include "/lib/specular.glsl"
#include "/lib/diffuse_lighting.glsl"
float interleaved_gradientNoise_temporal(){
@ -372,21 +387,6 @@ void Emission(
uniform vec3 eyePosition;
#define FORWARD_SPECULAR
#define FORWARD_ENVIORNMENT_REFLECTION
#define FORWARD_BACKGROUND_REFLECTION
#define FORWARD_ROUGH_REFLECTION
#ifdef FORWARD_SPECULAR
#endif
#ifdef FORWARD_ENVIORNMENT_REFLECTION
#endif
#ifdef FORWARD_BACKGROUND_REFLECTION
#endif
#ifdef FORWARD_ROUGH_REFLECTION
#endif
#include "/lib/specular.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////