cleaned up some menu stuff

This commit is contained in:
Sasha
2024-03-19 21:48:29 +00:00
parent 24641fce23
commit 9f1b97b486
7 changed files with 26 additions and 71 deletions

View File

@ -379,6 +379,9 @@ screen.Post_Processing = Post Processing
option.TAA_UPSCALING = Temporal Upscaling
option.SCALE_FACTOR = Scale Factor
screen.COLOR_GRADING = Color Grading
option.TONE_CURVE = Tone Curve
option.LOWER_CURVE = Lower Curve
option.UPPER_CURVE = Upper Curve
option.COLOR_GRADING_ENABLED=Color Grading
option.SHADOWS_GRADE_R = Shadows §cRed
option.SHADOWS_GRADE_G = Shadows §aGreen
@ -619,7 +622,8 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
option.TAA_UPSCALING.comment = Toggle temporal upscaling. This retains a good amount of quality from a lower resolution image when it upscales. so you can still have a high looking resolution compared to typical upsanpling and still have better performance.
option.SCALE_FACTOR.comment = Configure from what fraction of your resolution to upscale from. Below 0.5 is not recommended at all i only have it as an option because it's funny :P
screen.COLOR_GRADING.comment = Advanced color grading options
option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness.
option.TONE_CURVE.comment = Enable the tone curve. This is independent from color grading and is applied first.
option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness. This is applied after the tone curve
option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
option.SKY_GROUND = Atmosphere ground

View File

@ -237,9 +237,6 @@ screen.Post_Processing = Pós-processamento
option.SATURATION = Saturação
option.CROSSTALK = Crosstalk
option.CONTRAST = Contraste
option.FinalR = Vermelho Final
option.FinalG = Verde Final
option.FinalB = Azul Final
screen.Exposure = Ajustes de Exposição
option.AUTO_EXPOSURE = Exposição Automática
option.EXPOSURE_MULTIPLIER = Multiplicador de Exposição

View File

@ -688,10 +688,6 @@ option.TOGGLE_VL_FOG.comment = 一个快速关闭所有雾气的开关.
option.CROSSTALK=去饱和度
option.CONTRAST=对比度
option.FinalR=最终图像 - 红色偏移程度
option.FinalG=最终图像 - 绿色偏移程度
option.FinalB=最终图像 - 蓝色偏移程度
option.AUTO_EXPOSURE=自动曝光
option.EXPOSURE_MULTIPLIER=曝光强度
option.Exposure_Speed=曝光速度
@ -714,26 +710,11 @@ option.TOGGLE_VL_FOG.comment = 一个快速关闭所有雾气的开关.
option.Purkinje_B=柏金赫 - 蓝色
option.Purkinje_Multiplier=柏金赫现象倍率
screen.Editing=后期编辑
option.Compositing_Sky=天空组成
option.Compositing_Sky.comment=调节天空颜色,以便在一些图像编辑软件中更容易合成天空. 实测会使部分云层以及太阳消失,且对性能负担较大.
option.CompSky_R=天空组成 - 红色
option.CompSky_G=天空组成 - 绿色
option.CompSky_B=天空组成 - 蓝色
option.CONTRAST=对比度
option.COLOR_CURVE=颜色曲线
option.TONE_CURVE=颜色曲线
option.UPPER_CURVE=上部曲线
option.LOWER_CURVE=下部曲线
option.R_LOWER_CURVE=下部曲线 - 红色
option.G_LOWER_CURVE=下部曲线 - 绿色
option.B_LOWER_CURVE=下部曲线 - 蓝色
option.R_UPPER_CURVE=上部曲线 - 红色
option.G_UPPER_CURVE=上部曲线 - 绿色
option.B_UPPER_CURVE=上部曲线 - 蓝色
#Clouds
option.CLOUD_SHADOW_STRENGTH=云影强度