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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
cleaned up some menu stuff
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@ -379,6 +379,9 @@ screen.Post_Processing = Post Processing
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option.TAA_UPSCALING = Temporal Upscaling
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option.SCALE_FACTOR = Scale Factor
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screen.COLOR_GRADING = Color Grading
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option.TONE_CURVE = Tone Curve
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option.LOWER_CURVE = Lower Curve
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option.UPPER_CURVE = Upper Curve
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option.COLOR_GRADING_ENABLED=Color Grading
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option.SHADOWS_GRADE_R = Shadows §cRed
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option.SHADOWS_GRADE_G = Shadows §aGreen
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@ -619,7 +622,8 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
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option.TAA_UPSCALING.comment = Toggle temporal upscaling. This retains a good amount of quality from a lower resolution image when it upscales. so you can still have a high looking resolution compared to typical upsanpling and still have better performance.
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option.SCALE_FACTOR.comment = Configure from what fraction of your resolution to upscale from. Below 0.5 is not recommended at all i only have it as an option because it's funny :P
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screen.COLOR_GRADING.comment = Advanced color grading options
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option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness.
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option.TONE_CURVE.comment = Enable the tone curve. This is independent from color grading and is applied first.
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option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness. This is applied after the tone curve
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option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
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option.SKY_GROUND = Atmosphere ground
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@ -237,9 +237,6 @@ screen.Post_Processing = Pós-processamento
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option.SATURATION = Saturação
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option.CROSSTALK = Crosstalk
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option.CONTRAST = Contraste
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option.FinalR = Vermelho Final
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option.FinalG = Verde Final
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option.FinalB = Azul Final
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screen.Exposure = Ajustes de Exposição
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option.AUTO_EXPOSURE = Exposição Automática
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option.EXPOSURE_MULTIPLIER = Multiplicador de Exposição
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@ -688,10 +688,6 @@ option.TOGGLE_VL_FOG.comment = 一个快速关闭所有雾气的开关.
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option.CROSSTALK=去饱和度
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option.CONTRAST=对比度
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option.FinalR=最终图像 - 红色偏移程度
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option.FinalG=最终图像 - 绿色偏移程度
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option.FinalB=最终图像 - 蓝色偏移程度
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option.AUTO_EXPOSURE=自动曝光
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option.EXPOSURE_MULTIPLIER=曝光强度
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option.Exposure_Speed=曝光速度
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@ -714,26 +710,11 @@ option.TOGGLE_VL_FOG.comment = 一个快速关闭所有雾气的开关.
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option.Purkinje_B=柏金赫 - 蓝色
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option.Purkinje_Multiplier=柏金赫现象倍率
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screen.Editing=后期编辑
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option.Compositing_Sky=天空组成
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option.Compositing_Sky.comment=调节天空颜色,以便在一些图像编辑软件中更容易合成天空. 实测会使部分云层以及太阳消失,且对性能负担较大.
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option.CompSky_R=天空组成 - 红色
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option.CompSky_G=天空组成 - 绿色
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option.CompSky_B=天空组成 - 蓝色
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option.CONTRAST=对比度
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option.COLOR_CURVE=颜色曲线
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option.TONE_CURVE=颜色曲线
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option.UPPER_CURVE=上部曲线
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option.LOWER_CURVE=下部曲线
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option.R_LOWER_CURVE=下部曲线 - 红色
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option.G_LOWER_CURVE=下部曲线 - 绿色
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option.B_LOWER_CURVE=下部曲线 - 蓝色
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option.R_UPPER_CURVE=上部曲线 - 红色
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option.G_UPPER_CURVE=上部曲线 - 绿色
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option.B_UPPER_CURVE=上部曲线 - 蓝色
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#Clouds
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option.CLOUD_SHADOW_STRENGTH=云影强度
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