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synced 2025-06-22 08:42:50 +08:00
cleaned up some menu stuff
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@ -379,6 +379,9 @@ screen.Post_Processing = Post Processing
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option.TAA_UPSCALING = Temporal Upscaling
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option.SCALE_FACTOR = Scale Factor
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screen.COLOR_GRADING = Color Grading
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option.TONE_CURVE = Tone Curve
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option.LOWER_CURVE = Lower Curve
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option.UPPER_CURVE = Upper Curve
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option.COLOR_GRADING_ENABLED=Color Grading
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option.SHADOWS_GRADE_R = Shadows §cRed
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option.SHADOWS_GRADE_G = Shadows §aGreen
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@ -619,7 +622,8 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
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option.TAA_UPSCALING.comment = Toggle temporal upscaling. This retains a good amount of quality from a lower resolution image when it upscales. so you can still have a high looking resolution compared to typical upsanpling and still have better performance.
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option.SCALE_FACTOR.comment = Configure from what fraction of your resolution to upscale from. Below 0.5 is not recommended at all i only have it as an option because it's funny :P
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screen.COLOR_GRADING.comment = Advanced color grading options
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option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness.
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option.TONE_CURVE.comment = Enable the tone curve. This is independent from color grading and is applied first.
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option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness. This is applied after the tone curve
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option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
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option.SKY_GROUND = Atmosphere ground
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