Lightleak Fix for water fog and SSS

also, wind on clouds.
This commit is contained in:
Xonk
2023-04-27 15:09:58 -04:00
parent 3b375c2b75
commit a082f263bd
4 changed files with 24 additions and 17 deletions

View File

@ -20,9 +20,6 @@ const int colortex3Format = R11F_G11F_B10F; //frame buffer + bloom (deferred6-
const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
const int colortex11Format = RGBA16; //Final output, transparencies id (gbuffer->composite4)
const int colortex13Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
@ -30,6 +27,9 @@ const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffe
const int colortex9Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex10Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
const int colortex11Format = RGBA16; //Final output, transparencies id (gbuffer->composite4)
const int colortex13Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex14Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
// const int colortex15Format = RGBA16F; // flat normals and vanilla
*/