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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
migrate block data to image; hand-light initial
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@ -8,7 +8,7 @@ separateAo = true
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rain.depth = false
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beacon.beam.depth = true
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iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
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iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES
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#if RESOURCEPACK_SKY == 2
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sun=true
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@ -554,9 +554,8 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
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####### FLOODFILL STUFF #######
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###############################
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# if defined LPV_ENABLED && defined IRIS_FEATURE_CUSTOM_IMAGES
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#ifdef LPV_ENABLED
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bufferObject.0=32000
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image.imgBlockData = texBlockData RG_INTEGER RG32UI UNSIGNED_INT false false 2048
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#if LPV_SIZE == 8
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image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256
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