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couple tweaks
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@ -23,7 +23,7 @@ vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float sky
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SkyColor = (SkyColor * 2.0 * ambient_brightness) * 8./150./3.;
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SkyColor += vec3(0.5,0.8,1.0) * 50.0 * skyLightDir * lightningFlash ;
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SkyColor += vec3(Lightning_R,Lightning_G,Lightning_B) * 25.0 * skyLightDir * lightningFlash ;
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// SkyColor += vec3(0.7,0.9,1.0) * skyLightDir * lightningFlash;
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float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5;
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