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couple tweaks
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@ -266,7 +266,7 @@ vec4 renderClouds(
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float timing = 1.0 - clamp(pow(abs(dV_Sun.y)/150.0,2.0),0.0,1.0);
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vec3 lightningColor = vec3(0.5,0.8,1.0) * 1000.0 * lightningFlash;
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vec3 lightningColor = vec3(Lightning_R,Lightning_G,Lightning_B) * 1000.0 * lightningFlash;
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#ifdef Cumulus
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for(int i=0;i<maxIT_clouds;i++) {
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