INTERNAL REWORK. testers are needed.

This commit is contained in:
Xonk
2023-10-07 22:18:20 -04:00
parent 4d8a5105ed
commit a2fc114c4f
236 changed files with 5437 additions and 10283 deletions

View File

@ -1,17 +1,45 @@
#include "/lib/settings.glsl"
#include "/lib/util.glsl"
flat varying vec4 lightCol;
flat varying vec3 averageSkyCol;
flat varying vec3 WsunVec;
flat varying vec3 refractedSunVec;
flat varying float tempOffsets;
uniform sampler2D colortex4;
uniform float sunElevation;
uniform vec3 sunPosition;
uniform mat4 gbufferModelViewInverse;
uniform int frameCounter;
varying vec2 texcoord;
flat varying vec3 zMults;
uniform float far;
uniform float near;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
#include "/lib/Shadow_Params.glsl"
void main() {
zMults = vec3(1.0/(far * near),far+near,far-near);
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
tempOffsets = HaltonSeq2(frameCounter%10000);
averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
lightCol.a = float(sunElevation > 1e-5)*2.0 - 1.0;
lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
WsunVec = lightCol.a * normalize(mat3(gbufferModelViewInverse) * sunPosition);
// WsunVec = normalize(LightDir);
refractedSunVec = refract(WsunVec, -vec3(0.0,1.0,0.0), 1.0/1.33333);
}