INTERNAL REWORK. testers are needed.

This commit is contained in:
Xonk
2023-10-07 22:18:20 -04:00
parent 4d8a5105ed
commit a2fc114c4f
236 changed files with 5437 additions and 10283 deletions

View File

@ -1,15 +1,29 @@
uniform float viewWidth;
uniform float viewHeight;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
#include "/lib/util.glsl"
#include "/lib/res_params.glsl"
varying vec2 texcoord;
flat varying float tempOffsets;
uniform sampler2D colortex4;
uniform int frameCounter;
uniform int framemod8;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
void main() {
//Improves performances and makes sure bloom radius stays the same at high resolution (>1080p)
vec2 clampedRes = max(vec2(viewWidth,viewHeight),vec2(1920.0,1080.));
gl_Position = ftransform();
//*0.51 to avoid errors when sampling outside since clearing is disabled
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.26/clampedRes*vec2(1920.0,1080.)*2-1.0;
texcoord = gl_MultiTexCoord0.xy;
tempOffsets = HaltonSeq2(frameCounter%10000);
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
}