INTERNAL REWORK. testers are needed.

This commit is contained in:
Xonk
2023-10-07 22:18:20 -04:00
parent 4d8a5105ed
commit a2fc114c4f
236 changed files with 5437 additions and 10283 deletions

View File

@ -1,10 +1,6 @@
#include "/lib/settings.glsl"
uniform float viewWidth;
uniform float viewHeight;
varying vec2 texcoord;
flat varying vec4 exposure;
flat varying float rodExposure;
uniform sampler2D colortex4;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
@ -12,9 +8,12 @@ uniform sampler2D colortex4;
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
vec2 clampedRes = max(vec2(viewWidth,viewHeight),vec2(1920.0,1080.0));
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
rodExposure = texelFetch2D(colortex4,ivec2(14,37),0).r;
//0-0.25
gl_Position.y = (gl_Position.y*0.5+0.5)*0.25/clampedRes.y*1080.0*2.0-1.0;
//0-0.5
gl_Position.x = (gl_Position.x*0.5+0.5)*0.5/clampedRes.x*1920.0*2.0-1.0;
texcoord = gl_MultiTexCoord0.xy/clampedRes*vec2(1920.,1080.);
}