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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
INTERNAL REWORK. testers are needed.
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@ -121,8 +121,7 @@ screen.Fog = Fog Settings
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option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
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option.Night_Cloudy_Fog = Cloudy Night Fog Density
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screen.Biome_Fog = Biome Specific Fog
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option.Biome_specific_environment = Biome Specific Fog
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option.PER_BIOME_ENVIRONMENT = Per Biome Environments
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screen.Cave_Fog = Cave Fog
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option.Cave_Fog = Cave Fog
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@ -190,7 +189,30 @@ screen.Climate = Climate Settings
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option.Spring_Leaf_R = Red Amount (for leaves)
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option.Spring_Leaf_G = Green Amount (for leaves)
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option.Spring_Leaf_B = Blue Amount (for leaves)
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screen.SWAMP = Swamp
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option.SWAMP_ENV = Swamp Environment
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option.SWAMP_UNIFORM_DENSITY = Uniform Fog Density
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option.SWAMP_CLOUDY_DENSITY = Cloudy Fog Density
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option.SWAMP_R = Red Amount
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option.SWAMP_G = Green Amount
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option.SWAMP_B = Blue Amount
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screen.JUNGLE = Jungle
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option.JUNGLE_ENV = Jungle Environment
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option.JUNGLE_UNIFORM_DENSITY = Uniform Fog Density
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option.JUNGLE_CLOUDY_DENSITY = Cloudy Fog Density
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option.JUNGLE_R = Red Amount
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option.JUNGLE_G = Green Amount
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option.JUNGLE_B = Blue Amount
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screen.DARKFOREST = Dark Forest
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option.DARKFOREST_ENV = Dark Forest Environment
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option.DARKFOREST_UNIFORM_DENSITY = Uniform Fog Density
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option.DARKFOREST_CLOUDY_DENSITY = Cloudy Fog Density
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option.DARKFOREST_R = Red Amount
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option.DARKFOREST_G = Green Amount
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option.DARKFOREST_B = Blue Amount
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screen.World = World
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screen.Water = Water Settings
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@ -252,6 +274,7 @@ screen.LabPBR = Lab PBR
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screen.POM = Parallax Occlusion Mapping / POM
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option.HEIGTHMAP_DEPTH_OFFSET = Heightmap in Depth
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option.POM = Parallax Occlusion Mapping
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option.MAX_ITERATIONS = Quality
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option.POM_DEPTH = Depth
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@ -358,6 +381,7 @@ screen.Emissives.comment = §bWhat is this?§r Emissiveness is just how much lig
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option.Emissive_Curve.comment = This determines how quickly the emissive texture reaches its brightest point. 1.0 is linear.
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screen.POM.comment = Configure settings related to parallax occlusion mapping that uses information provided by a resourcepack.
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option.HEIGTHMAP_DEPTH_OFFSET.comment = §bWhat is this?§r This makes the resourcepack provided "heightmap" offset the depth that a lot of effects use. This allows for finer details nearby, and can work as a "budget POM". §aPERFORMANCE COST:§r low to medium - use this if POM is too hard to run.
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option.POM.comment = §bWhat is this?§r This effect attempts to create 3D geometry where there previously was none, by using a special image from a resourcepack. This effect basically only pushes inwards, so some artifacts can exist when looking at steep angles. §aPERFORMANCE COST:§r medium to high
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option.MAX_ITERATIONS.comment = Configure the quality of the parallax occlusion mapping effect. if you see individual layers when looking up close, inscreasing this makes more layers, so they will become harder to see. §aPERFORMANCE COST:§r high
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option.POM_DEPTH.comment = How deep the parallax occlusion mapping effect can go into a surface. §aPERFORMANCE COST:§r very low
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@ -382,9 +406,6 @@ screen.Fog.comment = Configure settings related to the raymarched volumetric fog
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screen.TOD_fog.comment = Configure the density of fog that appears at specific times of the day.
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option.TOD_Fog_mult.comment = Configure how much total fog there is that appears at specific times during the day. this does not effect the atmospheric haze.
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screen.Biome_Fog.comment = Configure settings for fog that appear only in specific biomes.
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option.Biome_specific_environment.comment = Toggle fog that only appears in specific biomes. §aPERFORMANCE COST:§r low
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screen.Cave_Fog.comment = Configure settings for fog that appears when you are in very dark places such as caves.
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option.Cave_Fog.comment = Toggle the fog that appears in dark places. It is impossible to accurately tell when you are in a cave with a shader, so this fog might appear in places that are not a cave. §aPERFORMANCE COST:§r low
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option.CaveFogFallOff.comment = Configure how quickly the fog gradient reaches its brightest part.
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@ -428,6 +449,18 @@ screen.Climate.comment = Configure settings related to the climate, like seasona
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screen.Fall_colors.comment = Configure the colors of vegetation during fall.
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screen.Winter_colors.comment = Configure the colors of vegetation during winter.
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screen.Spring_colors.comment = Configure the colors of vegetation during spring.
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option.PER_BIOME_ENVIRONMENT.comment = Toggle all special environments that only appear in some biomes. §aPERFORMANCE COST:§r low
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screen.SWAMP.comment = Configure the environment in this biome type.
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option.SWAMP_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
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screen.JUNGLE.comment = Configure the environment in this biome type.
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option.JUNGLE_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
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screen.DARKFOREST.comment = Configure the environment in this biome type.
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option.DARKFOREST_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
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screen.Waving_Stuff.comment = Configure settings related to waving things.
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option.WAVY_PLANTS.comment = Toggle waving plants. §aPERFORMANCE COST:§r very low
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@ -13,7 +13,7 @@ screen.Misc_Settings = Configurações Diversas
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option.ambientLight_only=Apenas Luz Ambiente
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option.Glass_Tint=Tintura de Vidro
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option.display_LUT=Mostrar LUT
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option.ambientSSS_view=Visualização de SSS vindo do Céu
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option.SSS_view=Visualização de SSS vindo do Céu
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screen.Sun_and_Moon_Colors = Cores Lua/Sol
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option.sunPathRotation = Ângulo do Sol
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@ -138,8 +138,7 @@ screen.Fog = Ajustes da Névoa
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option.Evening_Cloudy_Fog = Densidade da Nublagem à Tarde
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option.Night_Cloudy_Fog = Densidade da Nublagem à Noite
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screen.Biome_Fog = Névoa Própria de Bioma
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option.Biome_specific_environment = Névoa Própria de Bioma
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option.PER_BIOME_ENVIRONMENT = Névoa Própria de Bioma
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screen.Cave_Fog = Névoa em Caverna
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option.Cave_Fog = Névoa em Caverna
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@ -423,8 +422,7 @@ screen.Fog.comment = Ajustes relacionados à névoa volumétrica ou névoa dista
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screen.TOD_fog.comment = Ajusta a densidade da névoa que aparece em horários especifícos do dia.
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option.TOD_Fog_mult.comment = Ajusta quantidade total de névoa que aparece em horários especifícos do dia. Isso não afeta a névoa atmosférica.
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screen.Biome_Fog.comment = Ajustes para a névoa que apenas aparece em biomas especifícos.
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option.Biome_specific_environment.comment = Habilita uma névoa que apenas aparece em biomas especifícos. §aCUSTO DE PERFORMANCE:§r Baixo
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option.PER_BIOME_ENVIRONMENT.comment = Habilita uma névoa que apenas aparece em biomas especifícos. §aCUSTO DE PERFORMANCE:§r Baixo
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screen.Cave_Fog.comment = Ajustes para a névoa que aparece em lugares escuros, como cavernas.
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option.Cave_Fog = Névoa de Caverna
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@ -119,8 +119,7 @@ screen.Fog = 雾气设置
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option.Night_Uniform_Fog = 夜晚 - 雾气密度
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option.Night_Cloudy_Fog =夜 晚 - 云雾密度
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screen.Biome_Fog = 群系雾
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option.Biome_specific_environment = 生物群系特定雾气
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option.PER_BIOME_ENVIRONMENT = 生物群系特定雾气
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screen.Cave_Fog = 洞穴雾气
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option.Cave_fog = 洞穴雾气
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@ -378,8 +377,7 @@ screen.Fog.comment = 配置和光线行进体积雾, 基于距离的雾气相关
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screen.TOD_fog.comment = 配置一天中特定时间出现的雾气的密度.
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option.TOD_Fog_mult.comment = 配置一天中特定时间出现的总体雾气量. 本选项不影响大气雾霾密度.
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screen.Biome_Fog.comment = 配置仅出现在特定群系的的雾气.
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option.Biome_specific_environment.comment = 特定群系的特殊雾气效果开关. §a性能消耗水平:§r 低.
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option.PER_BIOME_ENVIRONMENT.comment = 特定群系的特殊雾气效果开关. §a性能消耗水平:§r 低.
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screen.Cave_Fog.comment = 配置仅出现在黑暗区域的雾气设置, 例如洞穴.
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option.Cave_Fog.comment = 仅出现在黑暗区域的雾气. 因为光影不可能准确地判断出你是否在一个洞穴里, 所以这种雾气可能会出现在不是洞穴的地方. §a性能消耗水平:§r 低.
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@ -564,7 +562,7 @@ screen.Post_Processing.comment = 配置所有后处理效果设置, 从抗锯齿
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option.Glass_Tint=玻璃色调
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option.Glass_Tint.comment=背景通过混合玻璃本身的颜色获得强烈的色调.
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option.display_LUT=显示 LUT
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option.ambientSSS_view=天空光次表面散射视图
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option.SSS_view=天空光次表面散射视图
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#Climate
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