mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
INTERNAL REWORK. testers are needed.
This commit is contained in:
@ -121,8 +121,7 @@ screen.Fog = Fog Settings
|
||||
option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
|
||||
option.Night_Cloudy_Fog = Cloudy Night Fog Density
|
||||
|
||||
screen.Biome_Fog = Biome Specific Fog
|
||||
option.Biome_specific_environment = Biome Specific Fog
|
||||
option.PER_BIOME_ENVIRONMENT = Per Biome Environments
|
||||
|
||||
screen.Cave_Fog = Cave Fog
|
||||
option.Cave_Fog = Cave Fog
|
||||
@ -190,7 +189,30 @@ screen.Climate = Climate Settings
|
||||
option.Spring_Leaf_R = Red Amount (for leaves)
|
||||
option.Spring_Leaf_G = Green Amount (for leaves)
|
||||
option.Spring_Leaf_B = Blue Amount (for leaves)
|
||||
|
||||
screen.SWAMP = Swamp
|
||||
option.SWAMP_ENV = Swamp Environment
|
||||
option.SWAMP_UNIFORM_DENSITY = Uniform Fog Density
|
||||
option.SWAMP_CLOUDY_DENSITY = Cloudy Fog Density
|
||||
option.SWAMP_R = Red Amount
|
||||
option.SWAMP_G = Green Amount
|
||||
option.SWAMP_B = Blue Amount
|
||||
|
||||
screen.JUNGLE = Jungle
|
||||
option.JUNGLE_ENV = Jungle Environment
|
||||
option.JUNGLE_UNIFORM_DENSITY = Uniform Fog Density
|
||||
option.JUNGLE_CLOUDY_DENSITY = Cloudy Fog Density
|
||||
option.JUNGLE_R = Red Amount
|
||||
option.JUNGLE_G = Green Amount
|
||||
option.JUNGLE_B = Blue Amount
|
||||
|
||||
screen.DARKFOREST = Dark Forest
|
||||
option.DARKFOREST_ENV = Dark Forest Environment
|
||||
option.DARKFOREST_UNIFORM_DENSITY = Uniform Fog Density
|
||||
option.DARKFOREST_CLOUDY_DENSITY = Cloudy Fog Density
|
||||
option.DARKFOREST_R = Red Amount
|
||||
option.DARKFOREST_G = Green Amount
|
||||
option.DARKFOREST_B = Blue Amount
|
||||
|
||||
screen.World = World
|
||||
screen.Water = Water Settings
|
||||
@ -252,6 +274,7 @@ screen.LabPBR = Lab PBR
|
||||
|
||||
|
||||
screen.POM = Parallax Occlusion Mapping / POM
|
||||
option.HEIGTHMAP_DEPTH_OFFSET = Heightmap in Depth
|
||||
option.POM = Parallax Occlusion Mapping
|
||||
option.MAX_ITERATIONS = Quality
|
||||
option.POM_DEPTH = Depth
|
||||
@ -358,6 +381,7 @@ screen.Emissives.comment = §bWhat is this?§r Emissiveness is just how much lig
|
||||
option.Emissive_Curve.comment = This determines how quickly the emissive texture reaches its brightest point. 1.0 is linear.
|
||||
|
||||
screen.POM.comment = Configure settings related to parallax occlusion mapping that uses information provided by a resourcepack.
|
||||
option.HEIGTHMAP_DEPTH_OFFSET.comment = §bWhat is this?§r This makes the resourcepack provided "heightmap" offset the depth that a lot of effects use. This allows for finer details nearby, and can work as a "budget POM". §aPERFORMANCE COST:§r low to medium - use this if POM is too hard to run.
|
||||
option.POM.comment = §bWhat is this?§r This effect attempts to create 3D geometry where there previously was none, by using a special image from a resourcepack. This effect basically only pushes inwards, so some artifacts can exist when looking at steep angles. §aPERFORMANCE COST:§r medium to high
|
||||
option.MAX_ITERATIONS.comment = Configure the quality of the parallax occlusion mapping effect. if you see individual layers when looking up close, inscreasing this makes more layers, so they will become harder to see. §aPERFORMANCE COST:§r high
|
||||
option.POM_DEPTH.comment = How deep the parallax occlusion mapping effect can go into a surface. §aPERFORMANCE COST:§r very low
|
||||
@ -382,9 +406,6 @@ screen.Fog.comment = Configure settings related to the raymarched volumetric fog
|
||||
screen.TOD_fog.comment = Configure the density of fog that appears at specific times of the day.
|
||||
option.TOD_Fog_mult.comment = Configure how much total fog there is that appears at specific times during the day. this does not effect the atmospheric haze.
|
||||
|
||||
screen.Biome_Fog.comment = Configure settings for fog that appear only in specific biomes.
|
||||
option.Biome_specific_environment.comment = Toggle fog that only appears in specific biomes. §aPERFORMANCE COST:§r low
|
||||
|
||||
screen.Cave_Fog.comment = Configure settings for fog that appears when you are in very dark places such as caves.
|
||||
option.Cave_Fog.comment = Toggle the fog that appears in dark places. It is impossible to accurately tell when you are in a cave with a shader, so this fog might appear in places that are not a cave. §aPERFORMANCE COST:§r low
|
||||
option.CaveFogFallOff.comment = Configure how quickly the fog gradient reaches its brightest part.
|
||||
@ -428,6 +449,18 @@ screen.Climate.comment = Configure settings related to the climate, like seasona
|
||||
screen.Fall_colors.comment = Configure the colors of vegetation during fall.
|
||||
screen.Winter_colors.comment = Configure the colors of vegetation during winter.
|
||||
screen.Spring_colors.comment = Configure the colors of vegetation during spring.
|
||||
|
||||
option.PER_BIOME_ENVIRONMENT.comment = Toggle all special environments that only appear in some biomes. §aPERFORMANCE COST:§r low
|
||||
|
||||
screen.SWAMP.comment = Configure the environment in this biome type.
|
||||
option.SWAMP_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
|
||||
|
||||
screen.JUNGLE.comment = Configure the environment in this biome type.
|
||||
option.JUNGLE_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
|
||||
|
||||
screen.DARKFOREST.comment = Configure the environment in this biome type.
|
||||
option.DARKFOREST_ENV.comment = Toggle the environment only for this biome type. The other biome environments remain active even if this one is disabled.
|
||||
|
||||
|
||||
screen.Waving_Stuff.comment = Configure settings related to waving things.
|
||||
option.WAVY_PLANTS.comment = Toggle waving plants. §aPERFORMANCE COST:§r very low
|
||||
|
Reference in New Issue
Block a user