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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
add maccaws lights
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@ -161,6 +161,22 @@
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#define BLOCK_SOUL_LANTERN 244
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#define BLOCK_SOUL_TORCH 245
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#define BLOCK_TORCH 246
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#define BLOCK_LAMP_LIT_BLACK 249
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#define BLOCK_LAMP_LIT_BLUE 250
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#define BLOCK_LAMP_LIT_BROWN 251
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#define BLOCK_LAMP_LIT_CYAN 252
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#define BLOCK_LAMP_LIT_GRAY 253
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#define BLOCK_LAMP_LIT_GREEN 254
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#define BLOCK_LAMP_LIT_LIGHT_BLUE 255
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#define BLOCK_LAMP_LIT_LIGHT_GRAY 256
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#define BLOCK_LAMP_LIT_LIME 257
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#define BLOCK_LAMP_LIT_MAGENTA 258
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#define BLOCK_LAMP_LIT_ORANGE 259
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#define BLOCK_LAMP_LIT_PINK 260
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#define BLOCK_LAMP_LIT_PURPLE 261
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#define BLOCK_LAMP_LIT_RED 262
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#define BLOCK_LAMP_LIT_WHITE 263
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#define BLOCK_LAMP_LIT_YELLOW 264
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#define BLOCK_GLASS 301
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#define BLOCK_HONEY 302
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#define BLOCK_ICE 303
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@ -718,6 +718,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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//#define LPV_ENABLED
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#define LPV_SIZE 7 // [6 7 8]
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#define LPV_SATURATION 100 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200]
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#define LPV_TINT_SATURATION 100 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200]
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#define LPV_NORMAL_STRENGTH 50 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100]
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#define LPV_NORMAL_OFFSET
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#define LPV_ENTITY_LIGHTS
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@ -725,7 +726,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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//#define LPV_COLORED_CANDLES
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// Fix for making nether/end work until next Iris release to fix shadow matrices
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#define LPV_NOSHADOW_HACK
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//#define LPV_NOSHADOW_HACK
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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