diff --git a/shaders/world0/dh_shadow.fsh b/shaders/world0/dh_shadow.fsh index 82acce1..1f603e1 100644 --- a/shaders/world0/dh_shadow.fsh +++ b/shaders/world0/dh_shadow.fsh @@ -13,7 +13,7 @@ uniform sampler2D tex; //////////////////////////////VOID MAIN////////////////////////////// void main() { - // if(water > 0) discard; + if(water > 0) discard; gl_FragData[0] = texture2D(tex, texcoord.xy); } diff --git a/shaders/world0/dh_shadow.vsh b/shaders/world0/dh_shadow.vsh index a112589..a5e3fe2 100644 --- a/shaders/world0/dh_shadow.vsh +++ b/shaders/world0/dh_shadow.vsh @@ -47,7 +47,7 @@ vec4 toClipSpace3(vec3 viewSpacePosition) { void main() { water = 0; - // if(gl_Color.a < 1.0) water = 1; + if(gl_Color.a < 1.0) water = 1; texcoord.xy = gl_MultiTexCoord0.xy;