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FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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@ -13,10 +13,12 @@ flat varying vec3 moonColor;
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// flat varying vec3 WsunVec;
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flat varying vec2 tempOffsets;
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flat varying float exposure;
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flat varying float rodExposure;
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flat varying float avgBrightness;
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flat varying float exposureF;
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flat varying float rodExposure;
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flat varying float avgL2;
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flat varying float centerDepth;
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uniform sampler2D noisetex;
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@ -279,8 +281,8 @@ gl_FragData[0].rgb = clamp(mix(temp, curr, mixhistory),0.0,65000.);
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//Exposure values
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if (gl_FragCoord.x > 10. && gl_FragCoord.x < 11. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
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gl_FragData[0] = vec4(exposure,avgBrightness,exposureF,1.0);
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gl_FragData[0] = vec4(exposure,avgBrightness,avgL2,1.0);
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if (gl_FragCoord.x > 14. && gl_FragCoord.x < 15. && gl_FragCoord.y > 19.+18. && gl_FragCoord.y < 19.+18.+1 )
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gl_FragData[0] = vec4(rodExposure,0.0,0.0,1.0);
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gl_FragData[0] = vec4(rodExposure,centerDepth,0.0, 1.0);
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}
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