FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.

This commit is contained in:
Xonk
2023-10-23 17:15:56 -04:00
parent d26a29d1f2
commit a4f448987f
10 changed files with 56 additions and 132 deletions

View File

@ -1,3 +1,5 @@
float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { // water waves
vec2 movement = vec2(frameTimeCounter*0.05);
vec2 pos = posxz ;
@ -27,6 +29,8 @@ float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { /
}
return ((3.0-caustic) * weightSum / (30.0 * 3.0));
}
// float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { // water waves
// vec2 movement = vec2(frameTimeCounter*0.025);
// vec2 pos = posxz ;