mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
FIX DOF and exposure. tweak fog phase. make cloud shadows not go crazy at low sun angles. adjust bloomy fog default value.
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@ -1,3 +1,5 @@
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float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { // water waves
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vec2 movement = vec2(frameTimeCounter*0.05);
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vec2 pos = posxz ;
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@ -27,6 +29,8 @@ float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { /
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}
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return ((3.0-caustic) * weightSum / (30.0 * 3.0));
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}
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// float getWaterHeightmap(vec2 posxz, float waveM, float waveZ, float iswater) { // water waves
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// vec2 movement = vec2(frameTimeCounter*0.025);
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// vec2 pos = posxz ;
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