From a5fe3a74056b5bf2750d33d61905584df23c210f Mon Sep 17 00:00:00 2001 From: Surisen Date: Sun, 9 Jul 2023 21:55:14 +0800 Subject: [PATCH] Update zh_CN.lang to commit 72079906048242985a146446268b9b71ca442ff8 --- shaders/lang/zh_cn.lang | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/shaders/lang/zh_cn.lang b/shaders/lang/zh_cn.lang index 57af856..e3434b9 100644 --- a/shaders/lang/zh_cn.lang +++ b/shaders/lang/zh_cn.lang @@ -119,8 +119,13 @@ screen.Clouds = 云层设置 screen.Climate = 气候 option.Seasons = 四季颜色 option.Season_Length = 季节长度 (以 MC 日为单位) + option.Start_Season = 起始季节 + value.Start_Season.0 = 夏季 (默认) + value.Start_Season.1 = 秋季 + value.Start_Season.2 = 冬季 + value.Start_Season.3 = 春季 option.Snowy_Winter = 雪冬 - screen.Summer_colors = 夏天颜色 + screen.Summer_colors = 夏季颜色 option.Summer_R = 植被 - 红 option.Summer_G = 植被 - 绿 option.Summer_B = 植被 - 蓝 @@ -128,7 +133,7 @@ screen.Climate = 气候 option.Summer_Leaf_G = 树叶 - 绿 option.Summer_Leaf_B = 树叶 - 蓝 - screen.Fall_colors = 秋天颜色 + screen.Fall_colors = 秋季颜色 option.Fall_R = 植被 - 红 option.Fall_G = 植被 - 绿 option.Fall_B = 植被 - 蓝 @@ -136,7 +141,7 @@ screen.Climate = 气候 option.Fall_Leaf_G = 树叶 - 绿 option.Fall_Leaf_B = 树叶 - 蓝 - screen.Winter_colors = 冬天颜色 + screen.Winter_colors = 冬季颜色 option.Winter_R = 植被 - 红 option.Winter_G = 植被 - 绿 option.Winter_B = 植被 - 蓝 @@ -144,7 +149,7 @@ screen.Climate = 气候 option.Winter_Leaf_G = 树叶 - 绿 option.Winter_Leaf_B = 树叶 - 蓝 - screen.Spring_colors = 春天颜色 + screen.Spring_colors = 春季颜色 option.Spring_R = 植被 - 红 option.Spring_G = 植被 - 绿 option.Spring_B = 植被 - 蓝 @@ -234,8 +239,11 @@ option.DOF_QUALITY=景深 (DOF) value.DOF_QUALITY.2=中质量 value.DOF_QUALITY.3=高质量 value.DOF_QUALITY.4=极高质量 + value.DOF_QUALITY.5=抖动 + option.MANUAL_FOCUS=对焦距离 option.DOF_ANAMORPHIC_RATIO=景深变形比 - value.DOF_JITTER_FOCUS.-1=根据亮度滑块 + value.MANUAL_FOCUS.-2=自动对焦 + value.MANUAL_FOCUS.-1=亮度滑块 value.FOCUS_LASER_COLOR.0=红 value.FOCUS_LASER_COLOR.1=绿 value.FOCUS_LASER_COLOR.2=蓝 @@ -275,7 +283,7 @@ screen.Shadows.comment = 根据喜好配置阳光的阴影. option.Variable_Penumbra_Shadows.comment = 该效果使阴影离投射它的地方距离越远越柔和. 用于渲染更高质量的阴影和次表面散射. §a性能消耗水平:§r 低或高. option.VPS_Search_Samples.comment = 可变半阴影过滤器质量. §a性能消耗水平:§r 低或高; 拉高本选项数值可以减少次表面散射和其它非常柔和地阴影的噪点. option.Max_Shadow_Filter_Radius.comment = 离投射它的地方最大半径时阴影柔和程度达到最大. - option.Max_Filter_Depth = 配置太阳大小. 若太阳更大, 阴影越靠近投射它的地方越柔和. + option.Max_Filter_Depth.comment = 配置太阳大小. 若太阳更大, 阴影越靠近投射它的地方越柔和. screen.Ambient_light.comment = 配置和遮蔽处的照明相关的设置. option.AO_Strength.comment = 配置由 SSAO, GTAO, RTAO, 和 SSGI 渲染的环境光遮蔽强度. §b这啥?§r 环境光遮蔽是指在角落区域的小块柔和阴影. @@ -465,7 +473,6 @@ screen.Post_Processing.comment = 配置所有后处理效果设置, 从抗锯齿 option.AUTOFOCUS=自动对焦 option.focal=焦距 option.aperture=光圈 - option.MANUAL_FOCUS=手动对焦距离 option.DoF_Adaptation_Speed=景深虚化自适应速度 option.FAR_BLUR_ONLY=仅虚化远处