mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Redo Cloud raymarcher, allow more settings for each layer. disable "render clouds as fog" for now
This commit is contained in:
@ -101,7 +101,6 @@ screen.Ambient_light = Ambient Light
|
||||
value.indirect_effect.4 = SSGI
|
||||
|
||||
screen.Ambient_Colors = Ambient Light Color
|
||||
option.ambient_temp = Temperature
|
||||
option.AmbientLight_R = Red Amount
|
||||
option.AmbientLight_G = Green Amount
|
||||
option.AmbientLight_B = Blue Amount
|
||||
@ -157,15 +156,21 @@ screen.Clouds = Cloud Settings
|
||||
option.Cloud_Speed = Cloud Speed Multiplier
|
||||
option.Rain_coverage = Coverage When Raining
|
||||
|
||||
option.Cumulus = Cumulus Clouds
|
||||
option.Cumulus_coverage = Coverage
|
||||
option.Cumulus_density = Density
|
||||
option.Cumulus_height = Cumulus Height
|
||||
option.CloudLayer0 = Small Cumulus Clouds
|
||||
option.CloudLayer0_coverage = Coverage
|
||||
option.CloudLayer0_density = Density
|
||||
option.CloudLayer0_height = Height
|
||||
|
||||
option.CloudLayer1 = Large Cumulus Clouds
|
||||
option.CloudLayer1_coverage = Coverage
|
||||
option.CloudLayer1_density = Density
|
||||
option.CloudLayer1_height = Height
|
||||
|
||||
option.CloudLayer2 = Altostratus Clouds
|
||||
option.CloudLayer2_coverage = Coverage
|
||||
option.CloudLayer2_density = Density
|
||||
option.CloudLayer2_height = Height
|
||||
|
||||
option.Altostratus = Altostratus Clouds
|
||||
option.Alto_coverage = Coverage
|
||||
option.Alto_density = Density
|
||||
option.Alto_height = Altostratus Height
|
||||
|
||||
|
||||
screen.Climate = Climate Settings
|
||||
@ -439,15 +444,6 @@ screen.Clouds.comment = Configure settings related to the raymarched volumetric
|
||||
option.Cloud_Speed.comment = Configure how fast the clouds move as the day goes by.
|
||||
option.Rain_coverage.comment = Configure how much of the sky the clouds cover during rain.
|
||||
|
||||
option.Cumulus.comment = Toggle the lower layer of clouds. §aPERFORMANCE COST:§r medium
|
||||
option.Cumulus_coverage.comment = Configure how much of the sky the lower layer clouds cover. This setting does not work when daily weather is enabled.
|
||||
option.Cumulus_density.comment = Configure how dense the lower layer of clouds are.
|
||||
option.Cumulus_height.comment = Configure the height that the lower layer of clouds fly at.
|
||||
|
||||
option.Altostratus.comment = Toggle the higher layer of clouds. §aPERFORMANCE COST:§r low
|
||||
option.Alto_coverage.comment = Configure how much of the sky the higher layer of clouds cover. This setting does not work when daily weather is enabled.
|
||||
option.Alto_density.comment = Configure how dense the higher layer of clouds are.
|
||||
|
||||
screen.World.comment = Configure settings for various things that happen in the world, from waving plants to water related settings.
|
||||
screen.Water.comment = Configure settings related to the water.
|
||||
option.WATER_REFLECTIONS.comments = Toggle all reflections for translucent things. This allows other settings to be enabled below. §aPERFORMANCE COST:§r low
|
||||
@ -511,4 +507,17 @@ option.MOONPHASE_BASED_MOONLIGHT.comment = §bWhat is this?§r every night, the
|
||||
option.END_STORM_DENSTIY.comment = §bWhat is this?§r This is the dark cloudy fog in the end. Confingure the density of the end storm.
|
||||
option.NETHER_PLUME_DENSITY.comment = §bWhat is this?§r This is the thick, glowing smoke towers in the nether. Confingure the density of the nether smoke.
|
||||
|
||||
option.Alto_height.comment = Configure the height that the very highest layer of clouds fly at.
|
||||
option.CloudLayer0.comment = Toggle the layer of clouds that are small. §aPERFORMANCE COST:§r medium
|
||||
option.CloudLayer0_coverage.comment = Configure how much of the sky these clouds cover.
|
||||
option.CloudLayer0_density.comment = Configure how dense, or thick these clouds are.
|
||||
option.CloudLayer0_height.comment = Configure the height at which these clouds fly at.
|
||||
|
||||
option.CloudLayer1.comment = Toggle the layer of clouds that are large. §aPERFORMANCE COST:§r medium
|
||||
option.CloudLayer1_coverage.comment = Configure how much of the sky these clouds cover.
|
||||
option.CloudLayer1_density.comment = Configure how dense, or thick these clouds are.
|
||||
option.CloudLayer1_height.comment = Configure the height at which these clouds fly at. §cTHESE CANNOT BE LOWER THAN THE SMALL CLOUDS§r
|
||||
|
||||
option.CloudLayer2.comment = Toggle the layer of clouds that are very high and thin. §aPERFORMANCE COST:§r low
|
||||
option.CloudLayer2_coverage.comment = Configure how much of the sky these clouds cover.
|
||||
option.CloudLayer2_density.comment = Configure how dense, or thick these clouds are.
|
||||
option.CloudLayer2_height.comment = Configure the height at which these clouds fly at. §cTHESE CANNOT BE LOWER THAN THE LARGE CLOUDS§r
|
||||
|
@ -103,7 +103,6 @@ screen.Ambient_light = Luz Ambiente
|
||||
value.indirect_effect.4 = SSGI
|
||||
|
||||
screen.Ambient_Colors = Cor da Luz Ambiente
|
||||
option.ambient_temp = Temperatura
|
||||
option.AmbientLight_R = Quant. Vermelho
|
||||
option.AmbientLight_G = Quant. Verde
|
||||
option.AmbientLight_B = Quant. Azul
|
||||
|
@ -84,7 +84,6 @@ screen.Ambient_light = 环境光
|
||||
value.indirect_effect.4 = SSGI
|
||||
|
||||
screen.Ambient_Colors = 环境光颜色
|
||||
option.ambient_temp = 环境光色温
|
||||
option.AmbientLight_R = 环境光红色比重
|
||||
option.AmbientLight_G = 环境光绿色比重
|
||||
option.AmbientLight_B = 环境光蓝色比重
|
||||
@ -472,8 +471,6 @@ screen.Post_Processing.comment = 配置所有后处理效果设置, 从抗锯齿
|
||||
option.Vanilla_like_water=原版水体样式
|
||||
|
||||
|
||||
#Ambient_light
|
||||
suffix.ambient_temp=K
|
||||
|
||||
|
||||
#Fog
|
||||
|
Reference in New Issue
Block a user