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add new shadow sample shape to translucents rendering
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@ -91,7 +91,7 @@ void main() {
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#if defined Seasons && defined OVERWORLD_SHADER
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YearCycleColor(gcolor.rgb, gl_Color.rgb, dhMaterialId == DH_BLOCK_LEAVES, dh_material_id == DH_BLOCK_GRASS);
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YearCycleColor(gcolor.rgb, gl_Color.rgb, dhMaterialId == DH_BLOCK_LEAVES, dhMaterialId == DH_BLOCK_GRASS);
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#endif
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#if DOF_QUALITY == 5
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