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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fixed + integrated jitter dof
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@ -4,6 +4,7 @@
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec4 lightCol;
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flat varying vec2 rodExposureDepth;
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flat varying vec3 WsunVec;
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flat varying float tempOffsets;
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@ -81,7 +82,8 @@ void main() {
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#endif
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rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
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rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
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TAA_Offset = offsets[frameCounter%8];
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