Revert "More jitter DOF stuff"

This reverts commit 92943470f4.
This commit is contained in:
Xonk
2023-01-15 23:50:43 -05:00
parent 92943470f4
commit a9be7b0da5
8 changed files with 19 additions and 1128 deletions

View File

@ -176,14 +176,14 @@ vec3 Cloud_lighting(
float ambientShading = exp(-SkyShadowing * 50. + powder)*powder ;
vec3 ambientLighting = SkyColors * ambientShading;
// if(cloudType == 1) ambientLighting = SkyColors * powder;
vec3 sunLighting = exp(-SunShadowing)*sunContribution + exp(-SunShadowing * 0.2)*sunContributionMulti;
sunLighting *= powder;
vec3 moonLighting = exp(-MoonShadowing)*moonContribution + exp(-MoonShadowing * 0.2)*moonContributionMulti;
moonLighting *= powder;
vec3 moonLighting = ( exp2(-MoonShadowing * 2.0 )*moonContribution + exp(-MoonShadowing * 0.2 )*moonContributionMulti ) * powder;
return ambientLighting + sunLighting + moonLighting;
return ambientLighting + sunLighting ;
@ -286,10 +286,10 @@ vec4 renderClouds(
// float mieDay = mix(phaseg(SdotV,0.75), mieDayMulti,0.8)*3.14;
float mieDayMulti = phaseg(SdotV, 0.35);
float mieDay = phaseg(SdotV,0.75) + mieDayMulti;
float mieDay = (phaseg(SdotV,0.75) + mieDayMulti)*2.0;
float mieNightMulti = phaseg(-SdotV, 0.35);
float mieNight = phaseg(-SdotV,0.75) + mieNightMulti;
float mieNightMulti = phaseg(-SdotV, 0.35)*3.14;
float mieNight = mix(phaseg(-SdotV,0.9), mieNightMulti,0.5)*3.14;
vec3 sunContribution = mieDay*sunColor*3.14;
vec3 sunContributionMulti = mieDayMulti*sunColor*3.14;