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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
ambient SSS related changes
tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
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@ -517,8 +517,10 @@ void main() {
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if(EMISSIVE > 0) gl_FragData[2].a = 0.9;
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if(LIGHTNING > 0.0) gl_FragData[2].a = 0.9;
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#ifdef ENTITIES
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if(LIGHTNING > 0) gl_FragData[2].a = 0.5;
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#endif
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////////////////////////////////
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//////////////////////////////// ALBEDO
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