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https://github.com/X0nk/Bliss-Shader.git
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ambient SSS related changes
tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
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@ -5,6 +5,15 @@ value.indirect_effect.2 = GTAO
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value.indirect_effect.3 = RTAO
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value.indirect_effect.4 = SSGI
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option.ambientOcclusionLevel = Vanilla AO Amount
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option.ambient_brightness = Ambient Light Brightness
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option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
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option.ambient_colortype = Coloring Type
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value.ambient_colortype.0 = Temperature
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value.ambient_colortype.1 = RGB
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option.SSS_TYPE = SSS Mode
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value.SSS_TYPE.0 = RTX
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value.SSS_TYPE.1 = Hardcoded only
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@ -14,9 +23,6 @@ option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS
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option.ambient_colortype = Coloring Type
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value.ambient_colortype.0 = Temperature
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value.ambient_colortype.1 = RGB
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option.DOF_QUALITY=Depth Of Field
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value.DOF_QUALITY.-1=Off
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