ambient SSS related changes

tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
This commit is contained in:
Xonk
2023-06-05 21:16:31 -04:00
parent 9f34823ed9
commit ab35096ee6
6 changed files with 110 additions and 93 deletions

View File

@ -5,6 +5,15 @@ value.indirect_effect.2 = GTAO
value.indirect_effect.3 = RTAO
value.indirect_effect.4 = SSGI
option.ambientOcclusionLevel = Vanilla AO Amount
option.ambient_brightness = Ambient Light Brightness
option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
option.ambient_colortype = Coloring Type
value.ambient_colortype.0 = Temperature
value.ambient_colortype.1 = RGB
option.SSS_TYPE = SSS Mode
value.SSS_TYPE.0 = RTX
value.SSS_TYPE.1 = Hardcoded only
@ -14,9 +23,6 @@ option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS
option.ambient_colortype = Coloring Type
value.ambient_colortype.0 = Temperature
value.ambient_colortype.1 = RGB
option.DOF_QUALITY=Depth Of Field
value.DOF_QUALITY.-1=Off