ambient SSS related changes

tweak overall absorption and stuff, added a standalone version to use with vanilla AO, GTAO, RTAO, and SSGI
This commit is contained in:
Xonk
2023-06-05 21:16:31 -04:00
parent 9f34823ed9
commit ab35096ee6
6 changed files with 110 additions and 93 deletions

View File

@ -62,14 +62,14 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
screen.Shadows = SCREENSPACE_CONTACT_SHADOWS Stochastic_Transparent_Shadows SHADOW_FRUSTRUM_CULLING CAVE_LIGHT_LEAK_FIX <skip> [Filtering] shadowMapResolution shadowDistance shadowDistanceRenderMul
screen.Subsurface_Scattering.columns=1
screen.Subsurface_Scattering = Variable_Penumbra_Shadows <empty> SSS_TYPE LabSSS_Curve Ambient_SSS <empty> mob_SSS misc_block_SSS
screen.Subsurface_Scattering = Variable_Penumbra_Shadows Ambient_SSS <empty> SSS_TYPE LabSSS_Curve <empty> mob_SSS misc_block_SSS
screen.Filtering.columns=1
screen.Filtering = Variable_Penumbra_Shadows VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Max_Filter_Depth SHADOW_FILTER_SAMPLE_COUNT
### AMBIENT LIGHT
screen.Ambient_light.columns=1
screen.Ambient_light = [Torch_Colors] [Ambient_Colors] <skip> indirect_effect HQ_SSGI AO_Strength GI_Strength ambientOcclusionLevel
screen.Ambient_light = [Torch_Colors] [Ambient_Colors] <skip> Ambient_SSS indirect_effect AO_Strength GI_Strength ambientOcclusionLevel HQ_SSGI
screen.Torch_Colors.columns=1
screen.Torch_Colors = TORCH_AMOUNT Emissive_Brightness Emissive_Curve <skip> TORCH_R TORCH_G TORCH_B