jitter dof

This commit is contained in:
WoMspace
2023-01-15 23:35:34 +00:00
parent a27670329a
commit ad0aae6a29
5 changed files with 1067 additions and 3 deletions

View File

@ -2,6 +2,7 @@
#extension GL_EXT_gpu_shader4 : enable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"
#include "/lib/bokeh.glsl"
/*
@ -34,7 +35,11 @@ varying vec4 tangent_other;
flat varying vec4 lightCol; //main light source color (rgb),used light source(1=sun,-1=moon)
uniform int frameCounter;
uniform float far;
uniform float aspectRatio;
uniform float viewHeight;
uniform float viewWidth;
uniform vec2 texelSize;
uniform int framemod8;
@ -112,4 +117,16 @@ void main() {
lightCol.rgb = sc;
WsunVec = lightCol.a*normalize(mat3(gbufferModelViewInverse) *sunPosition);
#ifdef DOF_JITTER
vec2 jitter = jitter_offsets[1024 - (frameCounter % 1024)];
jitter.y *= aspectRatio;
float focus = DOF_JITTER_FOCUS;
// vec2 coords = vec2(8.0/viewWidth, 256.0/viewHeight);
// float focus = texture2D(colortex4, coords).r;
// focus = pow(far + 1.0, focus) - 1.0;
float distanceToFocus = gl_Position.z - focus;
gl_Position.xy += jitter * distanceToFocus * 1e-2;
#endif
}