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Fix water exploding on iris. tweak RTAO / SSGI's AO to look more like it used to in bliss v2
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@ -11,7 +11,7 @@ void DoRTAmbientLighting (vec3 TorchColor, vec2 Lightmap, inout float SkyLM, ino
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SkyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5;
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SkyLight = (SkyLight * ambient_brightness) / 10.0;
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SkyLight = (SkyLight * ambient_brightness) / 30.0;
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SkyLight = max(SkyLight * SkyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.025 + nightVision));
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}
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