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add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
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@ -8,7 +8,7 @@ separateAo = true
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rain.depth = false
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beacon.beam.depth = true
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iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES
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iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES BLOCK_EMISSION_ATTRIBUTE
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#if RESOURCEPACK_SKY == 2
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sun=true
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