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improved ambient light a little more in the nether. (thanks ambrosia). added auto exposure to the nether.
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@ -115,7 +115,7 @@ void main() {
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float lightleakfix = clamp(eyeBrightnessSmooth.y/240.0,0.0,1.0);
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col = (mix(col,bloom,VL_abs)+bloom * lightScat)* mix(exposure.rgb,min(exposure.rgb,0.01), 0);
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col = (mix(col,bloom,VL_abs)+bloom * lightScat) * mix(exposure.rgb,min(exposure.rgb,0.01), 0);
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//Purkinje Effect
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float lum = dot(col,vec3(0.15,0.3,0.55));
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