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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
updated Physics mod support
for water waves, and snow and stuff.
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@ -211,10 +211,11 @@ void main() {
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vec2 refractedCoord = texcoord;
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/// --- REFRACTION --- ///
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#ifdef Refraction
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refractedCoord += (tangentNormals * clamp((ld(z2) - ld(z)) * 0.5,0.0,0.15)) * RENDER_SCALE;
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if(decodeVec2(texture2D(colortex11,refractedCoord).b).g < 0.01 ) refractedCoord = texcoord; // remove refracted coords on solids
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if( texture2D(colortex7,refractedCoord).a < 0.95 && decodeVec2(texture2D(colortex11,refractedCoord).b).g < 0.01 ) refractedCoord = texcoord; // remove refracted coords on solids
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#endif
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/// --- MAIN COLOR BUFFER --- ///
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