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updated Physics mod support
for water waves, and snow and stuff.
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@ -102,7 +102,7 @@ void main() {
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#endif
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#ifndef WEATHER
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gl_FragData[1].a = pow(1.0-TEXTURE.a,2.0); // for bloomy rain
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gl_FragData[1].a = 0.0; // for bloomy rain
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gl_FragData[0] = TEXTURE;
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vec3 Albedo = toLinear(gl_FragData[0].rgb);
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